90-second runs, rarity odds and Legendary catches
The Safari Zone is PokeWorld's timed catching mini-game — pure adrenaline, zero battles. Each run lasts 90 seconds, and your job is simple: catch as many Pokémon as you can before the clock hits zero.
Safari rules are different from the open world:






Every encounter in a run rolls on the rarity table. Most of what you see will be common — but every single spawn has a 1-in-100 shot at being a Legendary:
| Rarity | Encounter chance |
|---|---|
| ⚪ Common | 60% |
| 🟢 Uncommon | 25% |
| 🔵 Rare | 10% |
| 🟣 Epic | 4% |
| 🟡 LEGENDARY | 1% |
Seeing a Pokémon is only half the job — the catch roll is the other half, and rarer Pokémon fight harder to escape:
| Rarity | Catch chance per attempt |
|---|---|
| ⚪ Common | 70% |
| 🟢 Uncommon | 50% |
| 🔵 Rare | 30% |
| 🟣 Epic | 15% |
| 🟡 Legendary | 5% |
Do the math on a Legendary: 1% to appear × 5% to catch means most attempts will break your heart. That's by design — and it's still the most accessible legendary route in the game (more on that below).
Every catch awards Safari points, and points climb the Safari leaderboard — a standing scoreboard where the most efficient hunters earn bragging rights:
| Rarity caught | Points |
|---|---|
| ⚪ Common | 10 |
| 🟢 Uncommon | 25 |
| 🔵 Rare | 50 |
| 🟣 Epic | 100 |
| 🟡 Legendary | 250 |
Notice the curve: one Epic is worth ten Commons, and one Legendary is worth a whole run of small catches. Leaderboard climbers chase quality, not just quantity.
Safari access is limited per day — and the Safari Pass is the upgrade that raises your daily allowance and limits, letting you run far more Safari sessions than a free player.
Good Safari players treat the timer like a budget. Here's how to spend it:
Here's the big secret: Safari is the cheapest legendary route for beginners. Elsewhere, legendaries demand high-level teams, rare events, or extreme luck from legendary eggs. In Safari, every single encounter is a 1% legendary roll — and you get free runs every day.
The math is brutal but honest: 1% to appear, then 5% to catch. You will watch legendaries flee. But persistence is free: