Design a signature move for your Pokémon from a 100-point budget
The Move Forge lets you design a signature move for one of your Pokémon: you choose its type, power, accuracy, PP and one extra effect, all paid from a budget of 100 points. Then you name it — and that name is yours alone in the whole world. The move goes into one of your Pokémon's four move slots and fights in your battles like any other move.





| Requirement | Details |
|---|---|
| Pokémon level | 20 or higher |
| Friendship (bond) | 120 or higher |
| Move type | One of the Pokémon's own types, or Normal |
| Category | Physical or Special (no status moves) |
| Price | 3,000 coins to forge · 1,000 coins to re-forge |
| Limit | One signature move per Pokémon, 3 per trainer |
Type and category are free. Everything else costs points — or gives points back. The live meter shows "Budget … / 100" and the forge won't let you go over.
Up to 90, every point of power above 30 costs 1 point. Above 90, each point of power costs 2.
| Power | 40 | 60 | 80 | 90 | 100 | 110 | 120 |
|---|---|---|---|---|---|---|---|
| Points | 10 | 30 | 50 | 60 | 80 | 100 | 120 |
| Accuracy | 100% | 95% | 90% | 85% | 80% | 70% |
|---|---|---|---|---|---|---|
| Points | 0 | −4 | −8 | −12 | −16 | −24 |
| PP | 5 | 10 | 15 | 20 |
|---|---|---|---|---|
| Points | −10 | 0 | +8 | +15 |
| Effect | Points |
|---|---|
| No extra effect | 0 |
| 10% / 20% / 30% chance to burn, paralyze or poison | 8 / 15 / 22 |
| 10% chance to freeze | 12 |
| Heals 25% / 50% of the damage dealt | 14 / 26 |
| +1 Attack or +1 Sp. Atk after it hits | 20 |
| +1 Defense or +1 Sp. Def after it hits | 16 |
| +1 Speed after it hits | 24 |
| Foe −1 Defense or −1 Sp. Def: 30% chance / always | 10 / 22 |
| Foe −1 Speed: 30% chance / always | 12 / 26 |
| Build | Power / Accuracy / PP / Effect | Points |
|---|---|---|
| Flamethrower-class | 90 / 100% / 15 PP / 10% burn | 60 + 0 + 8 + 8 = 76 |
| Steady drain | 80 / 100% / 10 PP / heals 50% | 50 + 0 + 0 + 26 = 76 |
| Speed engine | 70 / 95% / 10 PP / +1 Speed | 40 − 4 + 0 + 24 = 60 |
| All-in nuke | 120 / 85% / 5 PP / none | 120 − 12 − 10 = 98 |
| Clean hitter | 110 / 100% / 10 PP / none | 100 + 0 + 0 = 100 |
Power 120 with 90% accuracy or better never fits, even with 5 PP — the budget keeps every move strong but never broken.
Re-forging changes the same move — name, type, numbers or effect — for 1,000 coins, and it stays in the same slot. Already holding 3 signature moves? Re-forge one of them instead of making a fourth. If the forge ever fails, nothing is charged.
The section "Latest forged in the world" shows the newest moves made by all players — a good place to look for ideas.